Raymond Becking

I'm Raymond Becking, a game developer with a passion to create creative and unique games through programming and game design.

Background

My name is Raymond, I'm a 4th year game development student at the Hogeschool van Amsterdam. My favorite thing about creating games is using my creativity to come up with unique game mechanics and figure out how to create this in code.   

When creating games I think a lot about how things would play out from a players point of view. I'm also somewhat of a perfectionist when I create things, which can be both a positive or negative sometimes. I have the most experience with Unity & C# but about a year ago I've been expanding my expertise into Unreal and C++.  

In my free time I like to play Piano and do Archery and I'm a big fan of anything Sci-fi related. When I play games I often think about the core reason why certain things were created (ex. level design or mechanics), this greatly helps my analytical skills on how to create things in my own games.

My skills

Language

- C#
- C++
- Python
- Java 
- HLSL  

Engines

- Unity
- Unreal Engine 4 
- Unreal Engine 5 

Tools

- Git & Github / GitLab
- Trello 
- Blender 
- JetBrains Rider 
- Visual Studio 

Recent Projects

Binary Space Partitioning Dungeon in 3D
I wanted to create some sort of dungeon for my Fletched Game and created a 3D version of the BSP Dungeon
Fletched Game
I wanted to create an archery game and decided to dive into Unreal Engine 5
Unreal Engine Cinematic Creator course
During this course I learned how to create cinematics in Unreal Engine 4
Unreal 4.22 C++ Developer course
During this course I learned about Unreal Engine 4 and C++
GGJ 2022: The Unseeing Eye
A horror game where you play as a blind girl who uses her senses to escape her kidnapper.
Hunter Gatherer game
I worked as lead designer on this school project with 7 other students
Lava Shader
Moving Parallax Occlusion Map Lava shader with heat distortion PostFX
GGJ 2021: Moonlight Guide
Control the moon to guide those that are lost. Guide them out of the forest to a safe campfire. Dont leave them in the dark or they will be taken!
IoT Escape Room
Designing an Escape Room using IoT devices
Internship NLR (Koninklijk Nederlands Lucht- en Ruimtevaartcentrum)
Internship at the NLR where I worked with AR on iOS & hololens and on VR applications.
Game Mechancis Diving game
Solo Project written in C# and created in Unity. You play as a Diver who is searching for treasure and hunting ancient creatures below the surface. 

Get in touch


Portfolio website - Raymond Becking


See my GITHUB page here!


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