Lava shader

Moving Parallax Occlusion Map Lava shader with heat distortion PostFX.

During the beginning of my second semester in my 3rd year I had to research and make an interesting shader from scratch. I created a moving lava river shader in HLSL. I used Parallax Occlusion Mapping for surface depth and made it move using a flowmap.

hotness

Heat distortion PostFX can be seen at the top part of the image above.

I've used Unity Post Processing Stack V2 to create a heat distortion effect above the lava to make it look very hot. The surface is Parallax Occlusion Mapped, which gives the lava depth from all angles.

Check this project out on github


Portfolio website - Raymond Becking


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